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Components & Peripherals News

Nvidia CEO Jensen Huang’s Top 5 Remarks From GTC 2022

Thomas Grillo

Nvidia CEO Jensen Huang touts the ompany’s RTX 40-series GPUs, the Omniverse and other innovation at the online GPU Technology Conference.

The Race Is On

Racer X is a fully interactive simulation built with Nvidia Omniverse. Racer X is physically simulated and the lighting, reflections and refractions are ray-traced. Nothing is prerendered and baked in. The parts and joints of the cars are individually modeled. Their physical properties affect driving dynamics. Things in the environment are not static props, but rigid body cloth and fluid simulations. Smoke, fire and dust are volumetric simulations. Racer X is a simulation. Future games will not have prebaked worlds. Future games will be simulations. Racer X is running on one single GPU.

Let me tell you how we did it. We introduced the programmable shading GPU nearly a quarter of a century ago. GPUs revolutionized 3-D graphics and created a medium with an infinite palette for artists. At the SIGGRAPH 2018 [ACM SIGGRAPH is an international community of researchers, artists, developers, filmmakers, scientists and business professionals with a shared interest in computer graphics and interactive techniques] we launched Nvidia RTX, a new GPU architecture that extended programmable shaders with two new processors. RT cores accelerate real-time ray tracing tensor cores[and] process matrix operations central to deep learning. RTX opened a new frontier for computer scientists and a flood of new algorithms have appeared. A new era of RTX neural rendering has started today.

 
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